Friday, February 3, 2012

Daft Doodles

Been practicing basic shapes (spheres, cylinders, cubes), arcs/proportion, perspective, and values this whole week and it's been working wonders.  I feel like I'm able to express myself tenfold....  I spent the majority of the afternoon doodling random combinations based off these principles.  I haven't drawn anything in detail, but heres a very storyboard-ish sketch I did while listening to the ol Tron Legacy soundtrack.

I'm so excited to continue exploring these methods.  I feel like such a huge weight has been lifted off my shoulders - I'm not sure if it looks like it, but I'm doing a whole lot less guessing with my line work and it's been incredibly liberating so I can just focus more on loosening up and just having fun with it. And this is still just the beginning (dun dun dunn).

Sunday, January 29, 2012

Going back to basics...

I feel like I've been hitting wall after wall with drawing and it's been frustrating the mother out of me.  Today I tried doing a character design challenge for our Animation Workshop, but my stuff just wasn't coming out right at all.  I mean, it got to the point where I can see a flicker of what I want to accomplish, but the drawing collapsed because of all of its other shortcomings.  It wasn't until I watched this video on character design that things started to fall into place.




The instructor makes an analogy, comparing his techniques on character design to flying airplane tricks at arial shows.  Sure, you can try to learn a spin, but how can you really learn that trick before learning how to fly?  Long story short, the reason why I'm getting so frustrated is that I haven't spent enough time practicing my fundamentals to the point where they can come more subconsciously while I'm performing the creative aspects.  Some stuff I want to really revisit include...
  •                            perspective
  •                   anatomy
  •                   value/light sources
  •                   color
  •                   composition
  •                   use of media
  •                   etc

The instructor also says that these sorts of things are difficult to really execute via video tutorials because they require a lot more discipline and are more suited for a classroom environment since they are more dry in subject material.  I think this is why I'm craving Ringling so badly... just a little more linearity & guidance on where my focus should be.  I'm so tired of running into these fucking walls and my attention being split to job hunting isn't helping much either...


But enough whining, Kyle.  I might post my progress, I don't know since I think I'll be doing value charts, shapes, and more of the sort.  As I said, bit more dry in terms of material to post up, but we will see how this goes.

Wednesday, January 25, 2012

Priorities

Now that applications are out of the way, I've had 3 things on my mind

  • Keeping up with drawing
  • New job back in Wisconsin
  • Scholarships

I won't hear back from Ringling or CalArts until March, but acceptance is still just the first step - gotta focus on finances.  I'm mainly staying in Chicago because of George's class and because the city has all the resources I needed for my portfolio, but I'm really aiming to move back home to Wisconsin since it will save the most money in the long run.

It's simple enough, but still easier said than done.  I'm quite frustrated right now because I'm job and scholarship hunting again, which is really paralyzing my drawing workflow.  I've been drawing when I really should be filling out job applications, so I'm trying to self-discipline myself and adjust myself to priorities (I deactivated my facebook account too to prevent further distraction).  All the podcasts I've been listening to have also been stressing the importance of being financially first, then you can do your drawing.  I'm just so worried that I might somehow forget what I've learned in the process...

If I can make it till March, I think I'll get that kick in the pants I need once I hear the results because everything revolves around that big, "IF I get accepted..."

I might not be posting anything here for a little while now because of it, blog.  Thought I'd give the courtesy of letting you know.

Monday, January 16, 2012

Story Game: 6

It's been a while since I've done a story game.  This took stupidly longer than it should have... I never mentioned it before, but drawing with the tablet still feels very foreign to me for getting loose, proportionate line work.  Put that on the list of a bunch of other things I need to practice...

But as for the boards themselves, the only thing I like is the conflict between Peter and the cat.  You can also tell I was an avid Pokemon trainer by the staging (over the shoulder... over the shoulder... study compositions in film damnit).

Image we referenced







Aaand just for fun, I posted my notes for the overall concept.  Drawing with regular pen felt 99% faster and more natural compared to the tablet...

Sunday, January 15, 2012

Character Design Challenge

Started a one-hour character design challenge with some friends over Google plus.  The only rule was that the design had to be based around a character archetype (we picked "eccentric").  I created a new sub-blog where I posted everyone's awesome stuff, so check it out!

My "eccentric" entry.  I played to the archetype's traits of being self-absorbed, uninterested in others, and engrossed in the pursuit of his talent by drawing him with a large head (big-headedness) and playing his favorite instrument in public like he just doesn't give a darn.

Saturday, January 14, 2012

Uncharted Photoshop WIP

Worked a bit more on rendering today.  Watched some photoshop tutorials and definitely got a lot further than yesterday's attempt.  Decided to stop here for the night since it feels like I'm noodling and it's starting to get muddy.  I'll have to study some more tutorials to push to the next level.

Friday, January 13, 2012

Photoshop again

Trying to learn how to push my drawings in regards to character, force, and light sources - particularly within photoshop.  I'd like to get my human characters at the same render-quality I had with my creepy Marrill (he was less complicated to draw since he's pretty much a sphere).  Consistency will make progress, as always.  

Lover boy